On Mercury's surface this strongly limits industrial density, so the thermal problem is managed first by expansion, then by hotter radiators, and finally by shifting the main power-processing and heat-rejection burden off-planet.
Waste heat is negligible, transport distances are measured in metres, and surface area is effectively unlimited.
This is also the phase in which the project stops behaving like a civilization that merely occupies Mercury's surface.
Once distances between Mercury's surface and the dominant radiator structures become too large for practical piping, ballistic coolant traffic becomes attractive.
A realistic active ribbon separates reflective collection area, conversion…
1 час назад @ github.com
infomate
